Table Input

Functions for input management.

Functions

Vibrate(strength, time) Vibrate the game controller if the function is available and the setting is on.
KeyIsHeld(action) Check if an action key is being held.
KeyIsHit(action) Check if an action key is being hit or clicked.
KeyPush(action) Simulate an action key push.
KeyClear(action) Clear an action key.
GetMouseDisplayPosition() Get the display position of the cursor in percent.


Functions

Vibrate(strength, time)
Vibrate the game controller if the function is available and the setting is on.

Parameters:

  • strength float Vibration strength.
  • time float (default 0.3) Vibration time in seconds.
KeyIsHeld(action)
Check if an action key is being held.

Parameters:

KeyIsHit(action)
Check if an action key is being hit or clicked.

Parameters:

KeyPush(action)
Simulate an action key push.

Parameters:

KeyClear(action)
Clear an action key.

Parameters:

GetMouseDisplayPosition()
Get the display position of the cursor in percent. ()

Returns:

    Vec2 Cursor display position in percent.
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