Table Input
Functions for input management.
Functions
Vibrate(strength, time) | Vibrate the game controller if the function is available and the setting is on. |
KeyIsHeld(action) | Check if an action key is being held. |
KeyIsHit(action) | Check if an action key is being hit or clicked. |
KeyPush(action) | Simulate an action key push. |
KeyClear(action) | Clear an action key. |
KeyClearAll() | Clear all action keys. |
GetMouseDisplayPosition() | Get the display position of the cursor in percent. |
Functions
- Vibrate(strength, time)
-
Vibrate the game controller if the function is available and the setting is on.
Parameters:
- strength float Vibration strength.
- time float (default 0.3) Vibration time in seconds.
- KeyIsHeld(action)
-
Check if an action key is being held.
Parameters:
- action ActionID Action ID to check.
- KeyIsHit(action)
-
Check if an action key is being hit or clicked.
Parameters:
- action ActionID Action ID to check.
- KeyPush(action)
-
Simulate an action key push.
Parameters:
- action ActionID Action ID to push.
- KeyClear(action)
-
Clear an action key.
Parameters:
- action ActionID Action ID to clear.
- KeyClearAll()
- Clear all action keys.
- GetMouseDisplayPosition()
-
Get the display position of the cursor in percent. ()
Returns:
-
Vec2
Cursor display position in percent.